I’m not dead!!!😉
The last couple of years have been pretty busy, so unfortunately I haven’t been able to post much. It’s hard to believe that 2015 has come and gone already.
These years are slipping by faster than a greased up seal on a banana peal.
(Bask in the warm glow of my corny writing.)
In an effort not to let 2015 go without a fight, I did some quick doodles on an envelope before midnight.
I’m happy to announce that a game I (Empty Jar Productions LLC) produced art for, will be available for Wii U Gamepad on Oct. 2!
“Red Riding Hood” by Brave Rock Games is an enchanting visual novel based upon the classic fairy-tale. Explore branching paths, experience multiple endings, and expect to be delighted!
Check out the official listing on Nintendo.com!
Steady raindrops kiss siring hot pavement. The scent of burning memories pierce the night air. A haunting voice beckons a weary soul. Dazed and soaking wet, she grips her weapon tighter with each step. There, within the inferno, a familiar smile. An eager blade yearns for soft flesh.
Get in your stride and enjoy the ride.
Ready your body for Part-Time Shuffle!
Art/Design – James Stanley Colors – Leonardo Bruno
Brain-child of comic artist James Stanley, Part-Time Shuffle is a slick mix of grindhouse glamour and samurai swordplay. An action/adventure comic with Japanese style and hip-hop swagger. It is the story of Meiko Schultz, owner of a quaint hobby shop left to her by her parents. When Meiko finds herself in a financial crunch, she snags a little part-time work…….. as a Yakuza assassin!
However, her dept will be the least of her worries. The seedy world of professional killing bears bitter fruit.
I was fortunate to receive an “early-screening” of Episode 00: Reasons, the debut issue. It’s an excellent taste of what’s to come in subsequent installments, as Meiko’s saga ignites.
Readers can drop right into this universe with ease. The narrative’s unique and original, yet has a nostalgic familiarity. A pastiche of cultural and cinematic elements mixed better than a martini.
With ultra crisp art and cornea-punching colors, you get a visual treat to feast upon like a wolf on speed. However, this comic also has the distinction of being more than just an illustrated book. It’s an experience. Each episode comes with an accompanying soundtrack listing, allowing readers to truly feel the rhythm of chaos unfolding. You don’t just read Part-Time Shuffle, you groove to it!
Thirsty? Want more? Can’t wait to grab a copy? Well, you’ll get your chance soon enough at the Society of Illustrators’ MoCCA Arts Festival 2014 on April 5-6 at 128 East 63rd Street, NYC.
Greetings friends. 2014 is upon us and good things are on the horizon. One of which is a new animated short known as “Another Tomorrow.”
Written and directed by Antonio Aquilino Medina, Another Tomorrow is a dark comedy with a splash of horror. It’s a story that aims to tingle your spine while tickling your funny bone! The tale is as follows…
Every month a village must make a terrible choice. To ensure their safety, it randomly chooses one of its own to appease the insatiable hunger of a monster. When a child refuses to be the latest sacrifice, it threatens the future of the entire village.
As a member of the production team, I’ll be providing character art and 2D animation. One of characters I’ll be handling is this little guy. “Darius the Ghost.”
With a trailer currently in the works, you’ll soon be able to help this project grow on Kickstarter! For more info, check out the website here.
Here, I’d like to take you along on one of my latest character design journeys. It was done as part of an art assessment test for a concept artist gig.
The character I was challenged to create was a diner waitress from a post-apocalyptic world. Tough, yet endearing. A friendly face whom wouldn’t hesitate to punch a few if need be.
For “attitude” and costume reference, I was pointed in the direction of …
Rose McGowen from Planet Terror, the girls of Sucker Punch, and Kat Dennings from 2 Broke Girls.
The proposed art style and proportions were to be more animated than realistic.
My first step was to establish a good point of reference for the face. I knew of a site called http://www.morphthing.com, where you could take two celebrity photos (or any you uploaded yourself) and fuse them together. I figured that I could get some interesting reference by trying out a few combinations.
I first experimented with two of the recommended sources: Rose McGowen and Kat Dennings. Their faces turned out to be similar enough that it didn’t really yield an interesting result. I ran numerous other variants by adding new faces to the mix, or in some cases removing a few. I tried out some of the “Sucker Punch” stars, but also threw in some personal choices here and there. There were about three that I settled on as my primary reference points.
Kat Dennings + Mila Kunis + Miranda Cosgrove
Kat Dennings + Vanessa Hudgens
Kat Dennings + Miranda Cosgrove
I was the most satisfied with Kat Dennings + Miranda Cosgrove. I believe the key was finding the right counter balance to the “don’t mess with me buddy” kind of look Dennings has.
Next, I moved on to hair styles. I gravitated towards something 50’s, since that era’s my primary association with diners. What I collected was mix of genuine 50’s examples as well as modern iterations.
Something with a pony-tail seemed to be the most economical for an action girl.
I also dig the silhouette of these.
I did consider alternate looks though.
I thought Hannah Dundee from “Cadillacs and Dinosaurs” would be a nice direction to go in. This is actually a good segue into my biggest task, the outfit.
I envisioned two paths to a “post-apocalyptic waitress” costume.
My first idea was to use McGowan’s Planet Terror get-up as a base,…..
…and infuse it with a “Kilt Girl”….
…and Hannah Dundee.
Perhaps even throwing in some “Roller Girl” touches.
My second idea was building off the more iconic diner dresses….
…then incorporating a little Sucker Punch.
Rocket’s outfit seemed to be the closest to how I’d image a post-apoc waitress to look. She even had an apron-like feature to the front of her dress.
Of course, I couldn’t think about a warrior woman from a post-apoc world without Mamiya of “Fist of the North Star” coming to mind.
Boots and waist-high belts seemed to be the common denominators between most of my reference, so I knew I wanted to incorporate those if possible.
I was curious if I could work Deborah Richter’s character from Cyborg (1989) in somehow. Though not especially distinctive, I locked in her footwear for my boots reference. It’d be a subtle little shout-out .
It wasn’t ALL about the boots though.
As time went on, I started leaning the heaviest towards the 2nd approach. To really sell the waitress aspect, I felt like I needed to preserve the collar in some form, or fashion. That lead me to think of A-ko’s battle outfit from Project A-ko: Uncivil Wars.
I saw this movie before I ever saw the original A-ko, so it’s my primary impression of her. I always liked the layering of her suit.
It had the exposed mid-drift element while also covering up enough to evoke a more formal uniform feel. It embodied both of my proposed design paths. A-ko swiftly became a big inspiration.
The color scheme was also pretty analogous with the “Two Broke Girls” diner dresses.
With my reference gumbo complete and rolling to a boil, I dug in with two big spoons.
These are just a small collection of the scores of sketches I did. As always, I fill pages up from top to bottom to get a design down. The more experiments I run, the closer I get to my “It’s alive!” moment.
The final result in living color!
I was pretty satisfied with it overall. I think I hit all the desired notes as best I could. It wound up being a bit closer to my initial approach, but I still get a good A-ko vibe from her.
I didn’t get the job in the end, but It’s always good to gain a new finished piece for my portfolio.
Thanks for eating at Lovin’ Jarful. Hope you got a good eyeful!
Process post to follow!
This character’s a relic from a proposed side-scroller that never got off the ground (three, or so years ago). His development never got past the sketch stage, but I always wanted revisit him. No matter how many years go by, I never forget about unfinished work, or ideas that weren’t carried through to the end. I resurrected this particular concept all in vector.
For kicks, I rendered out a “Night if the Living Dead” version.